Swtor crafting skills. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. Swtor crafting skills

 
 They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armorSwtor crafting skills

SWTOR Armormech Crafting Guide. Outside of that, it's just whatever you want to craft. Swtor Crew Skill Guides. level 20. Crafting - You can make various items through crafting, from lightsabers to medpacs. I dont do a lot of group stuff, seeing as i am as popular here as i. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Posted December 14, 2011 (edited) My plans are for. Get them to 700 and sell them in bulk. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. It's as easy as that. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. In this. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. For each skill, you have the list of the other compatible skills. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Each Gather/Mission skill twice. This guide will go through all the ways to get materials for Armstech in Star Wars: The Old Republic, and a list of every Armstech crafting material and how to get it. 3 is the max number of skills you can have. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. 1. 3. You get the premium and a few prototype schematics from the artifice skill trainer. The Ultimate Guide of Guides for SWTOR 2021. Trimantium Techblade (techblade version, companion only) Armstech Crafting. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. ) . you do NOT have 75% crit chance. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. I've used it once before but i'm not able to do it again. 2, crafting for level 75 has become more accessible even to new players. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Once the Crew Skills panel opens, players will see. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. All crafting skills have potential. 7 rolls out month, though I hear there's no changes to crafting. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. The Ultimate Guide of Guides for SWTOR. There are five different types of crafted decorations. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. Less sales on the GTN, which always remove credits. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. What those materials are will be dependent on your specific server though. Watch Video. So Cybertechs craft the CM-1337 component. You probably want to grind lots of hard mode. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. 2021. Take two other gathering skills and don't worry about any crafting skills with your slicer. That being said, if you're rolling a tank, biochem trumps all. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. I looked at my crafting recipes under Cybertech and checked to see if they were greyed out. Archived: crafting - what does that mean? I am an old, returning, player. You can craft a lightsaber from scratch. Guide. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. 0 Artifice was my big moneymaker. Less diplomacy missions needed, less materials needed, etc. The only use synth weaving has is the two augment slots for its rakata pieces. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. The reusable medpacks and stim production should be worth it for me. Bioanalysis. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. 2k. Author. For the most part I just sell everything I get from crew missions and for the most part, the missions. Gearing Changes and Tips in Update 7. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. com . Vectron Bioanalyst, Cybertech 500. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Grade 1: Level 10-16: 0-80. 0 Legacy of the Sith expansion. He is a mat and credit factory and provides a ton of Investigation (among others) missions from Slicing hits. Dye modules are used to change the color of your armor. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. This game needs real crafting. Now if you are a Free to Play (FTP. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). The other crafting skill would be Synthweaving, but I find it a little lacking. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. All Activity. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. Cybertech - Scavenging. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. Assault Cannons. NoobSabatical. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Planet. I have Armorrmech 600/700 skill. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. 8. These are used in crafting grade 216 and 220 operations and crystals items. The only ones I can craft currently are the Resistive armoring mods. but 3 gathering professions. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. Only a single crafting skill. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. Suffice it to say there are valid reasons to "doubling up" on crafting skills, but they are really only for dedicated crafters. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Artifice - dyes and crystals. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. Armstech Crafting Materials Guide. The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and. - various powders (also available from vendors usually located in the crew skill trainers area). There's plenty of downtime in-between crafting more Artifice stuff. Crafting in SWTOR has undergone many changes and reiterations, but one thing that remains consistent throughout is the need players have for consumable items. Synthweaving will provide you with armor and mod for you character. 2. Posted February 19, 2012. I've done similiar in. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. 87. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Note that crafting 220 modifications requires Dark Matter Catalyst, which is very expensive to purchase on the GTN as it is obtained from running operations. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. Augment schematics come from Rich Yield Sliced Tech Parts missions. You can buy additional ones in the GTN, too. First thought was working on upgrading the gear on my characters. It’s not hard just a lot of waiting. 0 Expansion. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. Armstech makes Accuracy and Shield. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. Color crystals and lightsaber hilts augment. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. So the buyers would benefit as well. If you have credits to burn by the white mats at the crew skill vendor. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Vectron Archaeologist, Cybertech 500. You can have fun enjoying some vistas, have your companions busy 100% of their time and be able to collect huge amounts of raw crafting materials from planets and various missions. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. 3. crafting is absolutely worth it, especially if you play alot of alts. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. ) 3. 1k. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). 3. exfell. Compare the gathering skills and mission skills for each crafting skill. I have 8 toons, only one of which is a pure gatherer and they all make money. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. Go to topic listing. Each of the branches would have a name and include a Title. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. Crafting can be very credit-intensive. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Artifice is far and away the most profitable crafting skill by virtue of its diversity and that most of what it crafts is more cosmetic that stat based (i. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. You still need to level up your skills, and you still have. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Your Starship is home base for you and your crew. Grade 10 Archaeology Materials: Iokath and Ossus. At this point, there doesn't seem to be a far and away better choice. It is not simply opinion. Gathering skills: Archaeology Mission skills: Underworld trading. I like crafting in this game and would like to see more effort put into the system. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. That's just not how SWTOR's crafting system works. Your Starship is home base for you and your crew. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Yes, if you want to craft augments, then. Posted September 5, 2015. - Kits are made by Synthweavers, Armstech or Armormech. . That being said, if you're rolling a tank, biochem trumps all. 4) Cybertech: makes earpieces, enhancements and mods. There should be a little 'x' box next to the skills. 2022. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. 1 for you and 1 for Mako. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. Create a free account or. Subscriber (+10% if orange difficulty, or +15% if any other dificulty)Posted December 11, 2014 (edited) Generally speaking: - You level up your mission skill (Underworld Trading, Investigation, etc) by send your companions out to do the missions. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. They can be worn by any type of Agent, Bounty Hunter or Sith. Step 3 – Sell the rare crafting materials to other players on the GTN. Crafting Skills are a set of abilities that allow players to construct items. I hope we can either change the amo. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. Coilspun. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Crew Skills. They’re performed by your companions back on your ship, and can be completed by the companion while you’re offline. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. Read Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. More specifically, Slicing, Archeology, Scavenging, and Bioanalysis. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. If you want to have more than 1. Posted August 7, 2017. Is this still a thing nowadays on each companion because people on fleet were telling me that as long as you have influence at 50 you will be fine then I had someone tell me that bonuses were a thing. grade 1 materials crafted blue color crystals are ALWAYS in demand). Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. LordbishopX. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. All of your companions share those 3 skills. 1. Armstech needs Scavenging and Investigation. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. e. . Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. I find that for money making Diplomacy for me is the best money making crew skill. And OP, YES Artifice is worth pursuing. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Members. . In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. 3) as far as end game it depends on what your wanting. Love this addition. If you go armormech, make your third skill Underworld Trading. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. No I don't want to be unique. All SWTOR Crafted Speeders. Cybertech is good for leveling, since it lets you make Armorings/Mods. First of all Thank you for the endorsements. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. Armstech - Scavenging. Edited March 21, 2013 by Joshthecook. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. Crew Skills. 316. 1%. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. its coming in either 7. Learn how to pick up, level up, and combine Crew Skills and Companions for crafting in SWTOR. SWTOR Cybertech Crafting Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. 0 Expansion. Armormech makes Alacrity and Absorb. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Immersion is #1 for me, so that makes the game more enjoyable. SWTOR Artifice Crafting Guide. from there you get two schematics and another two around 640-660 range. Crafting Skills include:. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. feeding mats to crafting alts is also a. 2 on December 9th, 2020. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. But for 5. Cybertech is a crafting crew skill. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. Artifice allows characters to construct equipable lightsabers, relics, shields, generators and focii. Crew Skills. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. There are five different types of crafted decorations. Armormech needs Scavenging and Underworld Trading. If you go Artifice, make you third skill Treasure Hunting. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. Grade 11 Archaeology Materials: Onderon and Mek-Sha. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. The item appears with a star or something next to the item. . There are three ways to craft in Swtor- Crafting, Artifice and Synthweaving. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. This skill also allows the creation of. Crew Skills. Treasure Hunting - SWTOR Codex. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Lots and lots of materials. • 5 yr. That guide is, as said, rather out of date. But Im seem to be struggling a little. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Synthweaving is a crafting crew skill. Artifice and synthweaving are both nearly useless to you directly. 1 or 7. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. That at least if you have that recipe / shematic as an object in your inbventory. Even bringing back the old system won't sate that craving. SWTOR Biochem Crafting Guide. When you use a mission skill, you’ll select a companion, choose a. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. What if each crafting skill branched? Keep it simple, just have two branches for each skill. Ultimately this doesn't matter much in the bigger picture. Preferred players get 2, and subscribers get the max of 3. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. Posted August 5, 2020. It’s Official!Azkit. 1. Outside of that, it's just whatever you want to craft. Example: Crafting skill…. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. If you are having trouble leveling a skill, then check out this place. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. TIA. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Posted April 3, 2012. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Grade 2: Level 16-24: 80-160. 3 Class Changes. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. SWTOR Synthweaving Crafting Guide. You'll only need to bridge a few levels between each war supply schematic set, and they train far longer than any other schematic, therefore you can train up crafting to a higher level using lower level mats. The secondary point of crafting is to see people using stuff you made. If you go Artifice, make you third skill Treasure Hunting. There are three categories of Crew Skills: Gathering Skills, Crafting Skills and Mission skills. - You level up your crafting skill by. e. Send your companions on some missions to gather materials, and then craft away. 362. In terms of 'deleting' your current craft skill. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. HM operations drop gear token (more desirable high secondary stat versions) 2. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. However all those lines crossing can be confusing and it is a touch out of date now so here's a list: Artifice needs Archaeology and Treasure Hunting. Watch Video. ago. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. generators and gloves, hence all crafting skills can create slot components. The Ultimate Guide of Guides for SWTOR. They have no direct use outside of conquest. However, aside from a fewArmstech isn't very useful in endgame either. News. 7. Crew Skills; SWTOR. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. Hope that helps. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs.